So I promised some custom NSDictionary key code and here it is. For those of you not in the know, I’m using A* Pathing for my monsters. For a game like this, A* Pathing is really easy. I have a 10×10 grid of 32×32 squares, so it’s not like I’m […]
Dev Blog
So, After several long months of not doing anything development-related, I’m back on track! I’ve hired an artist to do my monsters for me, and the draft he’s sent over is excellent. In other news, I’ve now got an iPhone 4. Yay! It took all weekend to update my tower […]
Hello all! Laser Squid Nemesis! is now a fully-developed product available from BlackWyrm Books and Games for Free RPG Day 2011!!! Head to your FLGS to get it! -Stephen
I’ve done some more work on Laser Squid Nemesis!!! So go check it out. You don’t want to miss out on this Deep and Immersive experience! 😀
Decisions, Decisions!!! I’m trying to decide on a theme for Strong Fortress. I have the “Stone Motif” that you’ve seen in the videos, but I keep thinking that if I want to parody 16-bit RPGs, I need a more RPG-Looking layout… So…. what do you think!? Should I keep the […]
Okay, so I got fed up with XCode’s default headerdoc format. And how NOTHING was showing up in all the C++ code libraries I use. So, I changed it. Here’s the details so you can to! $ cd /Developer/Library/PrivateFrameworks/XcodeEdit.framework/Versions/A/Resources $ cp C.xclangspec C.xclangspec.bkup $ vim C.xclangspec In the file, search […]
Had a couple of solid Saturdays to work on my Tower Defense game, and it’s coming along nicely! Added a main menu and popups. Here’s a video: Horay! Progress! It’s looking more like a real game now!
So, despite having trolled the internet all day, I’ve got some fairly superficial updates done. But it involved some pixel art on my part! Gotta love the Bump Map tool in Gimp. You’re my best friend! No video because it’s like, 12:30am. I don’t feel like wrestling with iMovie. You […]
Ugh, so on my way to making awesome Apps, I feel like I need to “upgrade” the basic libraries the iOS SDK comes with. Today was one of those instances. I needed to upgrade their String class NSString so that it could replace keys in it’s string with values from […]