Woo!  I’ve got mazing done!  Haha, hopefully this will rock.  I’m using “A* Pathing” to perform the searches.  Also, I’m caching these paths, so hopefully all I need to do is find 1 path per level (unless the player updates their path) and then all monsters will be able to walk this path.  That’ll come later.  But for now, awesomeness!

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