So… the last update I gave I updated the app to iOS 4.
it’s now up to iOS 5.
I’ve gotten quite used to ARC at work now, but since Cocos2D doesn’t use it yet, the game is still without ARC. Brain didn’t shift over tonight though, and learned the hard way that
_end = [[TDPoint alloc] init];
is not the same as:
self.end = [[TDPoint alloc] init];
One retain’s, the other does not. Guess which one I spend 2 hours debugging?