… or the lack thereof.
Sigh. Life.
but I’m back on something that resembles a track. My brain is just getting pulled in too many directions right now. It’s thinking more about a real production run of Laser Squid Nemesis!! and my next project (a shining-force style game) than my current one.
I have upgraded to Lion, Xcode 4.2, and iOS 5. I suppose I’ll need the latest Cocos2D (although it feels like I just did the 4.x upgrades…) too. This saturday is set aside for creating the in-game menus so I can test object placement. I need to be able to create the mazes during play which will involve …
- pausing
- creating overlay
- red-out monster occupied space
- red-out already wall-occupied space
- click on green spaces
- remove overlay
- animate construction (if at all)
ugh it’s a lot. I’m not sure why I thought this would be easier than a turn-based RPG. Oh well.
Oh, and at some point I put together a conversion of D&D 4e for a Gargoyles-Animated Series inspired setting called Avalon: Mists of Time. It’s got a ranged defender called the gunslinger and sentient velociraptors as playable characters. Go check it out.
Steve out